Instance Reset Functionality Update

    I’ve found several issues related to the real-time cuboid reset plugin:

  • Minecarts aren’t recreated
  • Dispensers are missing their contents – no easy traps for me :(
  • Items left on the ground cause problems resetting blocks (doors can be missing, etc)
  • Blocks aren’t always faced correctly on restore (like dispensers – repeated restores seem to fix it)

From what I’ve been researching these appear to be mostly related to issues in WorldEdit. :(  So unless we want to track down and fix that code base we have to either program/design/implement around it for now.

    I’ve added a few things to help with this:

  • Mulitverse-Core (allows us to shard existence and create dungeon realms)
  • Multiverse-Portals (allows world to world gateways)
  • Multiverse-Adventure (allows us to control world resets)
  • EntityAdmin (can be used to clean up items on the ground before/after live instance resets)

I still need to review permissions on these, but will communicate changes as relevant.

I’ve migrated the dead zone in using the core/portals set to test the new method.  We lose some flexibility with mob spawning/drops but there are some work arounds for parts of it.  The gains out-weight the losses at this point so I went with it.  We can also add a second separate instance back in as needed.

Quests
Citizens Quest Builder:
Found this application today and created a basic quest with it.  If you are looking to get some basic introduction into quest development check it out. :) http://forums.bukkit.org/threads/wip-admin-tool-questwriter-v0-16-1-quest-writing-for-citizens.41169/

Code Development
If you’re interested in helping develop the real-time cuboid reset plugin start here:
https://github.com/joshburt/InstanceJanitor

If you’re interested in patching WorldEdit directly start here:
https://github.com/sk89q/worldedit

1 Comment

  1. I only give out the builder or mod ranks when I need to emwpoer folks to do special work for me. It isn’t a progression like an RPG Mods have a great deal of responsibility on the server, backing up buildings, repairing grief, stopping fires, resolving disputes, planting trees, etc.. It is a responsibility, not an award. Mods are generally people who are on the server a lot, who are great builders, who are sane and don’t get into drama with others, and who don’t bug me about becoming a mod or builder.I’ve only assigned Builder once so far, for somebody whom I wanted to perform certain building tasks for me, but who didn’t want to be a mod. The buildings that you and your fellows make are very nice. If you stick around, are sane, and are in the right place at the right time who knows. .Tinabel.

Leave a Reply